@startuml
sprite $bore_hole [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000000000005BB50000000000000000000000
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000000000000000000000AFFFFA000000000000000000000
000000000000000000000BFFFFB000000000000000000000
000000000000000000000BFFFFB000000000000000000000
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000000000000000000000BFFFFB000000000000000000000
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00AFFFFFFFFFFFFD0002FFFFFFFF2000EFFFFFFFFFFFFA00
00AFFFFFFFFFFFFD000CFFFFFFFFC000EFFFFFFFFFFFFA00
00AFFFFFFFFFFFFD003FFFFFFFFFF200EFFFFFFFFFFFFA00
00AFFFFFFFFFFFFD005FFFFFFFFFF500EFFFFFFFFFFFFA00
00AFFFFFFFFFFFFE005FFFFFFFFFF500FFFFFFFFFFFFFA00
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00AFFFFFFFFFFFFF500CFFFFFFFFB005FFFFFFFFFFFFFA00
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00AFFFFFFFFFFFFFF4002BFFFFB1005FFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFE200024410002FFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFF5000000005FFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFC510015CFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100
0004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE4000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BORE_HOLE(_alias) ENTITY(rectangle,black,bore_hole,_alias,FA6 BORE_HOLE)
!define FA6_BORE_HOLE(_alias, _label) ENTITY(rectangle,black,bore_hole,_label, _alias,FA6 BORE_HOLE)
!define FA6_BORE_HOLE(_alias, _label, _shape) ENTITY(_shape,black,bore_hole,_label, _alias,FA6 BORE_HOLE)
!define FA6_BORE_HOLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,bore_hole,_label, _alias,FA6 BORE_HOLE)
skinparam folderBackgroundColor<<FA6 BORE_HOLE>> White
@enduml